![]() These versions are also better capable of editing memory and debugging works better now (Still a WIP)Īnd a tip: You do not need to root your phone. I've also uploaded the latest builds of ceserver for android which work better with the new CE version. If you're having trouble loading this on your Mac, then try signing it yourself using the following command: sudo codesign -force -deep -sign - CheatEngine741.app Deal with the situation where you can not have executable and writable memory at the same time.Many GUI fixes (header separators are now visible).ccode doesn't register useless symbols anymore.fixed small memoryscan issue for data at the end of a memoryblock.fixed lua custom type registering as float when using the non lua function method.fixed the groupscan command parser from assigning wildcard to the wrong combobox.fixed error when using ctrl for speedhack hotkeys.fixed the addresslist not giving a proper error when using multiple enable or disable section.fixed disassembling vgather* vex256 instructions and allow usage of xmm/ymm registers as address (for instructions that allow it.fixed paring value starting with a - or +.net issues that use obfoscated modules and missing metadata fixed the tablefiles menulist eating memory because they didn't get deleted properly.fixed disassembling when using binutils for disassembly.fixed ccode esp access in 32-bit and "reg"f types.fixed the "all" type when not using double.fixed the all type not finding 4 types when double was deselected.the diffcount in "find out what accessess/writes" will now stay even when disabling the option to find the number of different addresses an instruction accesses.ctrl+enter in the disassembler now shows relative addresses from that point.pressing escape in the hotkey form will now close it.added architecture distinguishing to ceserver.lua: Added a callback for whenever the structure list is modified.lua stringstream now inherits from memorystream, so you have access to the Memory field.tracer can now step over rep instructions.different memory allocations now get placed within the initial allocation block.Updated the dbghelp to a more recent version which can better handle nowadys pdb symbols.memory record hotkeys now have a "Only while down" option.conditional jumps can now deal 2gb+ destinations (will get rewritten).added a radiobutton to select if the generated script will use 5 or 14 byte jmps.added arm64 disassembling and assembling. ![]() So here is the next in-between version: Cheat Engine 7.4.1 But I do have to hold myself back a bit else i'd never bring out a new release. It has taken a while as I was working on/studying AARCH64 architecture, MacOS M1, and many different experiments, some of which have opened new ideas for the future. If you encounter issues after agreeing on patreon then try (It may take a few times, but eventually you'll get through. Edit: Patreon is having issues right now.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |